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Jak II
Version 1.3
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Written by: Chris Waller
Email: cjwaller2002@yahoo.com
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Table of Contents
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A. Version History
B. Weapons
C. Characters
D. Walkthrough
a. Escape from Fortress
b. Protect Kor and Kid
c. Retrieve Banner from Dead Town
d. Find Pumping Station Valve
e. Blow up Ammo at Fortress
f. Make delivery to Hip Hog Saloon
g. Beat Scatter Gun Course
h. Protect Sig at Pumping Station
i. Destroy Turrets in Sewers
j. Beat Blaster Gun Course
k. Rescue Vin at Strip Mine
l. Destroy Eggs at Drill Platform
m. Find the Pumping Station Patrol
n. Find Lens in Mountain Temple
Find Gear in Mountain Temple
Find Shard in Mountain Temple
o. Beat Time to Race Garage
p. Win JET-Board Stadium Challenge
q. Turn on 5 Power Switches
r. Ride Elevator up to Palace
s. Defeat Baron at Palace
t. Collect Money for Krew
u. Shuttle Underground Fighters
v. Protect Site in Dead Town
w. Catch Scouts in Haven Forest
x. Intercept Tanker
y. Escort Kid to Power Station
z. Destroy Equipment at Dig
aa. Blow up Strip Mine Eco Wells
bb. Destroy Ship at Drill Platform
cc. Get Seal Piece at Dig
dd. Destroy 5 Hellcat Cruisers
ee. Destroy Cargo in Port
ff. Rescue Lurkers for Brutter
gg. Drain Sewers to find Statue
hh. Get Seal Piece at Water Slums
ii. Win Class 3 Race at Stadium
jj. Hunt Haven Forest Metal Heads
kk. Beat Onin Game
ll. Use items in No Man's Canyon
mm. Defeat Baron in Mar's Tomb
Pass the first Test Of Manhood
Pass the second Test of Manhood
nn. Rescue Friends in Fortress
oo. Win Class 2 Race at Stadium
pp. Protect Hideout from Bombots
qq. Escort men through Sewers
rr. Beat Erol in Race Challenge
ss. Get Life Seed in Dead Town
tt. Protect Samos in Haven Forest
uu. Rescue Lurkers for Brutter
vv. Destroy Eggs in Strip Mine
ww. Destroy the Drill Platform Tower
xx. Win Class 1 Race in Stadium
yy. Explore Palace
zz. Beat Krew in Weapons Lab
Get Heart of Mar in Weapons Lab
aaa. Complete the Metal Head Challenge
bbb. Find Sig in Under Port
Escort Sig in Under Port
ccc. Defend Stadium
ddd. Check the Construction Site
Break Barrier at Nest
Attack the Metal Head Nest
Destroy Metal Kor at Nest
E. Oracle Requirements
F. Precursor Orb Locations
G. Hall of Fame
H. Secrets
I. Credits
J. Legal stuff
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A. Version History
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0.8 The first version. Basic walkthrough through the fight with Krew.
1.0 Basic Walkthrough finished. Also have 60 Precursor orbs noted.
1.1 There are now 108 Precursor orbs. Over half-way there!
1.2 There are now 136 Precursor orbs. Also added a Hall of Fame.
1.3 200 orbs listed! (Only obtained 152). Looking for help on the JET-board
orbs.
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B. Weapons
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Scatter Gun The first weapon you get, it can hit multiple enemies, but has
poor range and slow firing rate.
Blaster Gun The second gun type you get, it can shoot a long way, and has
a laser sight to help with aiming. This is the weapon I used
the most.
Vulcan Gun This gun has a little less range than the Blaster gun, but it
also has a laser sight and can deal out massive dammage with
the rapid fire (you can just hold the button down to continue
to fire)
The Peacemaker This gun is gotten late in the game. It has to charge up a
shot, and has very few shots in the clip.
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C. Characters
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Jak This is the character you will control for most of the game. He has
been changed due to two years of experimentation on him by the
Baron.
Daxter Yes, Jak's furry sidekick is back. Once again he provides lots of
comic relief and usually takes the credit for the hard work that Jak
does.
Samos The green mage from the first game is back again with his sagely
advice, Although you end up seeing two of him before the end of the
game (Doesn't time travel make things confusing?)
Kiera Samos' assistant from the first game is back as well, although you
won't see her until later in the game (although you may recognize
her voice before you see her)
Baron The person responsible for the expiriments conducted on Jak and the
Praxis "ruler" of this city. He seems to have made some sort of deal with
the Metal Heads.
Torn Second in command of the underground resistance. You will recieve
many of your initial missions from him, and he will continue to be a
part of the story all the way through the game.
Shadow The leader of the underground resistance, You will eventually meet
him and recognize him. However, Samos doesn't recognize you for
some reason. (This is the "younger" version of Samos, even though
we went FORWARD in time??)
Krew Fat would be an understatement for this guy!!! He runs a bar down
near the docks and sends Jak on several missions that seem to point
to a smuggling operation that he runs.
Erol The best racer in the city. He disagrees with Jak most of the time
and seems only interested in beating him in a race.
Onin The old seer in the Bazaar. She guides Jak when new advice is
needed. She never speaks, however.
Pecker Onin's translator. He tells you what Onin is thinking, although he
usually adds embellisments of his own.
Brutter A lurker that you run a couple of errands for. He's usually worried
about the lurkers that the Baron has captured.
Kor An old man that you first see with Kid early on. He appears
occasionally to give you some advice on what to do next.
Kid A child, apparently a decendent of Mar, and rightful ruler of the
city. Unfortunately he is too young to take the test of manhood, so
you have to go in instead.
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D. Walkthrough
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a. Escape from Fortress (*)
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This is the first mission you get and is required to continue the storyline.
Your first mission is to escape the fortress that you were trapped in for two
years. Head to the crates and jump up. Go back and through the opening by the
crates.
In the next room you will hear "Prison escape in progress". Find some crates
on the east wall to climb up to get out of this room. Jump across the
platforms heading north. There will be a ledge on the left of the moving
platform. Watch out for your first enemies in here. Keep following the
platforms and killing enemies as needed. Jump to the pole and swing yourself
higher. Jump on the platform and take a sharp left to more enemies and
breakable boxes.
Roll-jump across the gap to the next 2 ledges. Watch out for weapon fire in
the next room. Keep moving to grate in the floor and break it open. Head
north from here.
Work your way to more guards and kill them. Destroy another grate. You will
slide down into some water. There are health packs in here. Climb some
crates on the northern wall and leave the fortress.
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b. Protect Kor and Kid (*)
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Once you are out of the fortress, this mission will automatically start.
This is a simple "defeat the enemies" routine. You should have no problem
since Jak goes into Dark Mode during this time.
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c. Retrieve Banner from Dead Town (*)
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Follow the sword on the map in the corner. This leads you to the hideout.
Watch another video clip. Your next goal is to steal the banner from the top
of the fortress. Follow the symbol on the map until you get to another dead
end. Enter the gate and proceed to dead town.
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