Jak II Walkthrough - IGN FAQs

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********************************
Jak II
Version 1.3
********************************

Written by: Chris Waller
Email: cjwaller2002@yahoo.com

======================
Table of Contents
=======================

A.  Version History
B.  Weapons
C.  Characters 
D.  Walkthrough
 a. Escape from Fortress
 b. Protect Kor and Kid
 c. Retrieve Banner from Dead Town
 d. Find Pumping Station Valve
 e. Blow up Ammo at Fortress
 f. Make delivery to Hip Hog Saloon
 g. Beat Scatter Gun Course
 h. Protect Sig at Pumping Station
 i. Destroy Turrets in Sewers
 j. Beat Blaster Gun Course
 k. Rescue Vin at Strip Mine
 l. Destroy Eggs at Drill Platform
 m. Find the Pumping Station Patrol
 n. Find Lens in Mountain Temple
 Find Gear in Mountain Temple
 Find Shard in Mountain Temple
 o. Beat Time to Race Garage
 p. Win JET-Board Stadium Challenge
 q. Turn on 5 Power Switches
 r. Ride Elevator up to Palace
 s. Defeat Baron at Palace
 t. Collect Money for Krew
 u. Shuttle Underground Fighters
 v. Protect Site in Dead Town
 w. Catch Scouts in Haven Forest 
 x. Intercept Tanker
 y. Escort Kid to Power Station
 z. Destroy Equipment at Dig
 aa. Blow up Strip Mine Eco Wells
 bb. Destroy Ship at Drill Platform
 cc. Get Seal Piece at Dig
 dd. Destroy 5 Hellcat Cruisers
 ee. Destroy Cargo in Port
 ff. Rescue Lurkers for Brutter
 gg. Drain Sewers to find Statue
 hh. Get Seal Piece at Water Slums
 ii. Win Class 3 Race at Stadium
 jj. Hunt Haven Forest Metal Heads
 kk. Beat Onin Game
 ll. Use items in No Man's Canyon
 mm. Defeat Baron in Mar's Tomb
 Pass the first Test Of Manhood
 Pass the second Test of Manhood
 nn. Rescue Friends in Fortress
 oo. Win Class 2 Race at Stadium
 pp. Protect Hideout from Bombots
 qq. Escort men through Sewers
 rr. Beat Erol in Race Challenge
 ss. Get Life Seed in Dead Town
 tt. Protect Samos in Haven Forest
 uu. Rescue Lurkers for Brutter
 vv. Destroy Eggs in Strip Mine
 ww. Destroy the Drill Platform Tower
 xx. Win Class 1 Race in Stadium
 yy. Explore Palace  
 zz. Beat Krew in Weapons Lab
 Get Heart of Mar in Weapons Lab
 aaa.  Complete the Metal Head Challenge
 bbb.  Find Sig in Under Port
 Escort Sig in Under Port
 ccc.  Defend Stadium
 ddd.  Check the Construction Site
 Break Barrier at Nest
 Attack the Metal Head Nest
 Destroy Metal Kor at Nest
E.  Oracle Requirements 
F.  Precursor Orb Locations
G.  Hall of Fame
H.  Secrets
I.  Credits
J.  Legal stuff

=======================
A. Version History
=======================

0.8  The first version. Basic walkthrough through the fight with Krew.
1.0  Basic Walkthrough finished. Also have 60 Precursor orbs noted.
1.1  There are now 108 Precursor orbs. Over half-way there!
1.2  There are now 136 Precursor orbs. Also added a Hall of Fame.
1.3  200 orbs listed! (Only obtained 152). Looking for help on the JET-board 
  orbs.

======================
B. Weapons
======================

Scatter Gun The first weapon you get, it can hit multiple enemies, but has 
 poor range and slow firing rate.

Blaster Gun The second gun type you get, it can shoot a long way, and has 
 a laser sight to help with aiming. This is the weapon I used 
 the most.

Vulcan Gun  This gun has a little less range than the Blaster gun, but it 
 also has a laser sight and can deal out massive dammage with  
 the rapid fire (you can just hold the button down to continue 
 to fire)

The Peacemaker This gun is gotten late in the game. It has to charge up a 
 shot, and has very few shots in the clip.

======================
C. Characters
======================

Jak  This is the character you will control for most of the game. He has 
  been changed due to two years of experimentation on him by the  
  Baron.

Daxter Yes, Jak's furry sidekick is back. Once again he provides lots of  
  comic relief and usually takes the credit for the hard work that Jak 
  does.

Samos The green mage from the first game is back again with his sagely 
  advice, Although you end up seeing two of him before the end of the 
  game (Doesn't time travel make things confusing?)

Kiera Samos' assistant from the first game is back as well, although you  
  won't see her until later in the game (although you may recognize 
  her voice before you see her)

Baron The person responsible for the expiriments conducted on Jak and the 
Praxis "ruler" of this city. He seems to have made some sort of deal with 
  the Metal Heads.

Torn  Second in command of the underground resistance. You will recieve  
  many of your initial missions from him, and he will continue to be a 
  part of the story all the way through the game.

Shadow The leader of the underground resistance, You will eventually meet  
  him and recognize him. However, Samos doesn't recognize you for 
  some reason. (This is the "younger" version of Samos, even though  
  we went FORWARD in time??)

Krew  Fat would be an understatement for this guy!!! He runs a bar down  
  near the docks and sends Jak on several missions that seem to point 
  to a smuggling operation that he runs.

Erol  The best racer in the city. He disagrees with Jak most of the time 
  and seems only interested in beating him in a race.

Onin  The old seer in the Bazaar. She guides Jak when new advice is  
  needed. She never speaks, however.

Pecker Onin's translator. He tells you what Onin is thinking, although he 
  usually adds embellisments of his own.

Brutter  A lurker that you run a couple of errands for. He's usually worried 
  about the lurkers that the Baron has captured.

Kor  An old man that you first see with Kid early on. He appears 
  occasionally to give you some advice on what to do next.

Kid  A child, apparently a decendent of Mar, and rightful ruler of the 
  city. Unfortunately he is too young to take the test of manhood, so 
  you have to go in instead.

======================
D. Walkthrough
======================

------------------------------
a. Escape from Fortress (*)
------------------------------
This is the first mission you get and is required to continue the storyline.

Your first mission is to escape the fortress that you were trapped in for two
years. Head to the crates and jump up. Go back and through the opening by the
crates. 

In the next room you will hear "Prison escape in progress". Find some crates
on the east wall to climb up to get out of this room. Jump across the
platforms heading north. There will be a ledge on the left of the moving
platform. Watch out for your first enemies in here. Keep following the
platforms and killing enemies as needed. Jump to the pole and swing yourself
higher. Jump on the platform and take a sharp left to more enemies and
breakable boxes.

Roll-jump across the gap to the next 2 ledges. Watch out for weapon fire in
the next room. Keep moving to grate in the floor and break it open. Head
north from here.

Work your way to more guards and kill them. Destroy another grate. You will
slide down into some water. There are health packs in here. Climb some
crates on the northern wall and leave the fortress.

-------------------------------
b. Protect Kor and Kid (*)
-------------------------------

Once you are out of the fortress, this mission will automatically start.

This is a simple "defeat the enemies" routine. You should have no problem
since Jak goes into Dark Mode during this time.

-------------------------------------------
c. Retrieve Banner from Dead Town (*)
-------------------------------------------

Follow the sword on the map in the corner. This leads you to the hideout.
Watch another video clip. Your next goal is to steal the banner from the top
of the fortress. Follow the symbol on the map until you get to another dead
end. Enter the gate and proceed to dead town.

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